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AI Insights · Timothy · January 2022

Top 5 Hypercasual Games in Australia Q4 2021

Explore the performance of the top 5 hypercasual games in Australia during Q4 2021, including trends in downloads, revenue, and active users.

Top 5 Hypercasual Games in Australia Q4 2021

The fourth quarter of 2021 saw impressive performances from the top five hypercasual games in Australia, with notable trends in weekly downloads, revenue, and active users. Below, we delve into the specifics for each game, based on data from Sensor Tower.

Text or Die from Rollic Games experienced a fluctuating trend in weekly revenue, starting at approximately $953 at the end of September and ending the year at around $583. Weekly downloads for this game saw a decline in October, hitting a low of about 19K, but rebounded strongly in December, reaching close to 38K. Active users also showed a positive trend, starting at nearly 116K and climbing to approximately 94K by the end of December.

Water Sort Puzzle by IEC GLOBAL PTY LTD displayed a gradual decline in weekly revenue, peaking at $1.3K at the end of September and dipping to around $941 by the end of December. The game's weekly downloads fell from 32K in late September to a low of around 10K in late November, before recovering to approximately 20K at the end of December. Active users remained relatively stable, starting at 131K and ending the year at around 116K.

Traffic Cop 3D from Kwalee Ltd saw its weekly revenue peak at about $689 in early November, with a significant drop to around $174 by the end of December. Downloads spiked to around 65K in late October but gradually declined to approximately 9K by the end of the year. Active users followed a similar trend, peaking at over 82K at the start of November and decreasing to about 26K by the end of December.

Pull the Pin by Popcore GmbH had a consistent performance in weekly revenue, hovering around $132 to $202 throughout the quarter. Downloads initially fluctuated, starting at 12K in late September, peaking at 30K in late December. Active users showed growth, starting from 39K in late September and increasing to about 91K by the end of December.

Lastly, Candy Challenge 3D: Survival! from ALICTUS YAZILIM A.S. did not generate revenue during this period. However, the game's weekly downloads saw a significant spike to 65K in early October, followed by a steady decline to around 2.6K by the end of December. Active users mirrored this trend, peaking at over 91K in mid-October before dropping to approximately 23K by the end of the year.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022